math/big.Float.form (field)

105 uses

	math/big (current package)
		float.go#L69: 	form form
		float.go#L170: 		if z.form == finite {
		float.go#L173: 			z.form = zero
		float.go#L216: 	if x.form != finite {
		float.go#L244: 	if x.form == zero {
		float.go#L272: 	if x.form == finite {
		float.go#L277: 		if mant.form == finite {
		float.go#L288: 		z.form = zero
		float.go#L295: 		z.form = inf
		float.go#L299: 	z.form = finite
		float.go#L328: 	if z.form == finite {
		float.go#L342: 	return x.form == inf
		float.go#L352: 	if x.form != finite {
		float.go#L353: 		return x.form == zero
		float.go#L369: 	if x.form != finite {
		float.go#L399: 	if z.form != finite {
		float.go#L481: 					z.form = inf
		float.go#L509: 		z.form = zero
		float.go#L513: 	z.form = finite
		float.go#L556: 		z.form = zero
		float.go#L560: 		z.form = inf
		float.go#L564: 	z.form = finite
		float.go#L605: 		z.form = zero
		float.go#L637: 	z.form = inf
		float.go#L654: 		z.form = x.form
		float.go#L656: 		if x.form == finite {
		float.go#L680: 		z.form = x.form
		float.go#L682: 		if z.form == finite {
		float.go#L740: 	switch x.form {
		float.go#L785: 	switch x.form {
		float.go#L840: 	switch x.form {
		float.go#L901: 		if r.form == inf || e > emax {
		float.go#L960: 	switch x.form {
		float.go#L1021: 		if r.form == inf || e > emax {
		float.go#L1081: 	if z == nil && x.form <= finite {
		float.go#L1085: 	switch x.form {
		float.go#L1137: 	if z == nil && x.form <= finite {
		float.go#L1141: 	switch x.form {
		float.go#L1301: 		z.form = zero
		float.go#L1453: 	if x.form == finite && y.form == finite {
		float.go#L1478: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1484: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1489: 		z.form = zero
		float.go#L1494: 	if x.form == zero && y.form == zero {
		float.go#L1497: 		z.form = zero
		float.go#L1502: 	if x.form == inf || y.form == zero {
		float.go#L1527: 	if x.form == finite && y.form == finite {
		float.go#L1545: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1551: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1556: 		z.form = zero
		float.go#L1561: 	if x.form == zero && y.form == zero {
		float.go#L1564: 		z.form = zero
		float.go#L1569: 	if x.form == inf || y.form == zero {
		float.go#L1596: 	if x.form == finite && y.form == finite {
		float.go#L1603: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1607: 		z.form = zero
		float.go#L1612: 	if x.form == inf || y.form == inf {
		float.go#L1615: 		z.form = inf
		float.go#L1621: 	z.form = zero
		float.go#L1641: 	if x.form == finite && y.form == finite {
		float.go#L1648: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1652: 		z.form = zero
		float.go#L1657: 	if x.form == zero || y.form == inf {
		float.go#L1660: 		z.form = zero
		float.go#L1666: 	z.form = inf
		float.go#L1713: 	switch x.form {
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L28: 	if x.form == finite {
		floatmarsh.go#L45: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L52: 	if x.form == finite {
		floatmarsh.go#L81: 	z.form = form((b >> 1) & 3)
		floatmarsh.go#L85: 	if z.form == finite {
		ftoa.go#L70: 	if x.form == inf {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L420: 	if x.form == zero {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {
		sqrt.go#L50: 		z.form = x.form