math/big.Float.form (field)
105 uses
math/big (current package)
float.go#L69: form form
float.go#L170: if z.form == finite {
float.go#L173: z.form = zero
float.go#L216: if x.form != finite {
float.go#L244: if x.form == zero {
float.go#L272: if x.form == finite {
float.go#L277: if mant.form == finite {
float.go#L288: z.form = zero
float.go#L295: z.form = inf
float.go#L299: z.form = finite
float.go#L328: if z.form == finite {
float.go#L342: return x.form == inf
float.go#L352: if x.form != finite {
float.go#L353: return x.form == zero
float.go#L369: if x.form != finite {
float.go#L399: if z.form != finite {
float.go#L481: z.form = inf
float.go#L509: z.form = zero
float.go#L513: z.form = finite
float.go#L556: z.form = zero
float.go#L560: z.form = inf
float.go#L564: z.form = finite
float.go#L605: z.form = zero
float.go#L637: z.form = inf
float.go#L654: z.form = x.form
float.go#L656: if x.form == finite {
float.go#L680: z.form = x.form
float.go#L682: if z.form == finite {
float.go#L740: switch x.form {
float.go#L785: switch x.form {
float.go#L840: switch x.form {
float.go#L901: if r.form == inf || e > emax {
float.go#L960: switch x.form {
float.go#L1021: if r.form == inf || e > emax {
float.go#L1081: if z == nil && x.form <= finite {
float.go#L1085: switch x.form {
float.go#L1137: if z == nil && x.form <= finite {
float.go#L1141: switch x.form {
float.go#L1301: z.form = zero
float.go#L1453: if x.form == finite && y.form == finite {
float.go#L1478: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1484: if x.form == inf && y.form == inf && x.neg != y.neg {
float.go#L1489: z.form = zero
float.go#L1494: if x.form == zero && y.form == zero {
float.go#L1497: z.form = zero
float.go#L1502: if x.form == inf || y.form == zero {
float.go#L1527: if x.form == finite && y.form == finite {
float.go#L1545: if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
float.go#L1551: if x.form == inf && y.form == inf && x.neg == y.neg {
float.go#L1556: z.form = zero
float.go#L1561: if x.form == zero && y.form == zero {
float.go#L1564: z.form = zero
float.go#L1569: if x.form == inf || y.form == zero {
float.go#L1596: if x.form == finite && y.form == finite {
float.go#L1603: if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
float.go#L1607: z.form = zero
float.go#L1612: if x.form == inf || y.form == inf {
float.go#L1615: z.form = inf
float.go#L1621: z.form = zero
float.go#L1641: if x.form == finite && y.form == finite {
float.go#L1648: if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
float.go#L1652: z.form = zero
float.go#L1657: if x.form == zero || y.form == inf {
float.go#L1660: z.form = zero
float.go#L1666: z.form = inf
float.go#L1713: switch x.form {
floatconv.go#L40: z.form = zero
floatconv.go#L67: z.form = zero
floatconv.go#L125: z.form = finite
floatmarsh.go#L28: if x.form == finite {
floatmarsh.go#L45: b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
floatmarsh.go#L52: if x.form == finite {
floatmarsh.go#L81: z.form = form((b >> 1) & 3)
floatmarsh.go#L85: if z.form == finite {
ftoa.go#L70: if x.form == inf {
ftoa.go#L94: if x.form == finite {
ftoa.go#L319: if x.form == zero {
ftoa.go#L323: if debugFloat && x.form != finite {
ftoa.go#L353: if x.form == zero {
ftoa.go#L365: if debugFloat && x.form != finite {
ftoa.go#L420: if x.form == zero {
ftoa.go#L424: if debugFloat && x.form != finite {
sqrt.go#L48: if x.form != finite {
sqrt.go#L50: z.form = x.form
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